Saturday, June 27, 2026 Strategy, technology, media, and social systems

I Think

Sorin Adam Matei

Analysis, research, maps, and essays from Sorin Adam Matei.

Shooting RPG style for Columbine

I seriously wonder if this is just an attempt to understand violence or if it is a way of spreading the nihilistic ideology of the two fiends…

Serious games: Ars looks at games that tackle the big issues: Page 1 (From Ars Technica)

As a relatively young form of media, video games have been saddled with the impression that they are, for the most part, the information-age equivalent of toys. Those who aren’t gamers tend to view the medium as one solely for children, and as such, they assume that the subject matter covered by games has to fit that particular demographic.

But what happens when a game attempts something more?  Super Columbine Massacre RPG!… created by film student Danny Ledonne and released in 2005… chronicles the last day in the lives of the shooters responsible for the Columbine High School Massacre in 1999.

The game puts players in the role of the actual killers Eric Harris and Dylan Klebold as they attempt their spree of violence, and the disturbing part is how well fleshed out the characters become. Using the boys’ own writings and home videos, the game attempts to faithfully recreate the tragic day with factually correct dialog and timing. The media tried to play the shooters off as inhuman monsters after the shooting, but the game proves one thing better than anything else: they were human.

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